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000445_owner-lightwave-l _Thu Mar 23 05:58:55 1995.msg
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From: justin.barrett@tenforwd.bbs.net (Justin Barrett)
Subject: Re: SHADOW MAPS
Date: Wed, 15 Mar 1995 15:19:00 GMT
Message-Id: <950321085804846@tenforwd.bbs.net>
Organization: Ten Forward BBS
To: lightwave-l@netcom.com
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Gerard M. Crockenberg recently posted the following question:
Gm> Is there any way an object can be excluded as a
Gm> possible target for shadow maps.
Gm> (ie. Shadows cast by spaceships on planets. Not very realistic. )
Turing off the "Cast Shadow" button on the object panel should do it.
These three (Cast/Receive/Self Shadow) are often overlooked, but when used
properly they can save a lot of headache and render time.
Justin Barrett
Dreamscape Animation
... "Stranded in the gas station of love..."
* Q-Blue 1.0 *